Artist After working as a software developer, 0xhaiku began working anonymously to test the possibilities of art on Web3. His research theme is "a system of art in which everyone can participate," He also explores conceptual yet poetic expression.
Alexis André is an artist, researcher and designer aiming at redefining entertainment. In this golden age of computation and data overflow, why is our entertainment still designed to be consumed in a passive way? A few media are offering interactive experiences, but none of them are designed specifically for you. Alexis is working towards a future where you could enjoy unique experiences that were tailored to your preferences, where the power of generative systems is leveraged to offer individually custom-created pieces. As a first implementation of this concept, he created the robot toy platform “toio” that gathered various design awards (iF Design, reddot, Good Design…). His generative art pieces have been showcased all around the world (Tokyo, Art Basel Miami, COP26 in Glasgow…) and in auction at Sotheby’s and Christie’s.
After studying art history in undergraduate school, experienced as a PM of system development in an internet service company. In parallel, started to create apps and generative art. 2018, he completed a Master’s degree in Media Creation at IAMAS. Freelance programmer and artist.
Artist bouze was born in 1984 in Hyogo Prefecture. After graduating from high school, he entered Yoshimoto Kogyo's comedian school, but after various things happened, he entered Tama Art University. After that, he worked for tha ltd. led by yugop, and now he is working on expression activities focusing on the blockchain while working at a company. Major awards include Japan Media Arts Festival Excellence Award and Tokyo TDC RGB Prize.
We change the world with playful ideas that make people happy. We, Juni, are a digital production company with such a philosophy, using ideas and technology as our weapons.
Masayuki Akamatsu is a media producer, born in Hyogo, Japan, in 1961. He received his Doctor of Arts at the Kyoto University of the Arts, Graduate School of Art. He is a Dean and a professor at Institute of Advanced Media Arts and Sciences. Currently, he leads a research group, named "Critical Cycling". He has used technology to create interactive works of music and video that investigate the relation between the artwork and the audience, as well as the autonomy of the artwork itself. Recently, with the themes of mobility and reality in mind, Akamatsu's research investigates the influence of mobile devices on the individual and society. His characteristic works include: an exhibition, titled "Time Machine!"and "AR Art Museum", two mobile apps, "Banner" and "Decision Free". He also has published a variety of books, including "2061:Max Odyssey" and "iOS Textbook". Lastly, he has participated in the development of advanced information technology products, such as: "Sekai Camera" and "FUN’IKI Ambient Glasses".
Through images and installations using VR, Ito presents situations where physical laws--such as scale, distance, time, perception--language systems, and ways of perceiving the world could have been originally different. Based on the research on religion and pathology, he compares the virtual images created by the VR media with the ‘body’ and ‘I’ or ‘we’ that could have existed differently in the media environment surrounded by today’s internet, devices, and thoughts on the ethics of life. At Retopology Engine Lecture (2021, TIME MACHINE), he presented a VR in which the body transforms on a hammock-like housing into earthworms, fish, or organisms without forms, showing the body before and after human. At XipeTotec Reality (2021, PARCO Shibuya), he studied the ancient Aztec festival of wearing peeled off human skin to imitate the god of corn (Aztec Flaying ceremony) to satirize the current virtual worlds where people still wear ‘skins’ as their avatars.
Stuart Ward is a contemporary Canadian artist. His formal arts education focused on oil painting and art theory; post-grad, he transitioned to digital work while in Tokyo during the heyday of its VJ scene in the mid 2000s. Evolving from the digital to the digital-physical in the late 2000s, he began exploring interactive art installations. His work now borrows from lessons in experience design to inform how artwork can be expressed in an environment without physical boundaries.
A startup that develops NEORT, an online platform for new art using digital technology. In April 2022, NEORT++, an exhibition space specializing in digital art, opened in Bakurocho. We aim to create new art experiences between online and offline.
Media Artist / CEO of NEORT, Inc. NIINOMI explores the possibilities of new art forms that use digital technology, especially programming. In recent years, he has found aesthetic value in the system itself, which continues to output mechanically through algorithms, and produces works under the theme of "System as an Art.
NOLL is a creative unit that pursues art and technology at a higher level and creates possibilities for a new era. They create creativity from each aspect of art, brand, experience, and R&D, and constantly updates the "next" sense of values that transcends preconceived notions and common sense.
Reva is an algorithmic artist, crypto artist, and computer graphics engineer, born in 1986 in China. She received her MA from the Institute of Computing Technology, the Chinese Academy of Sciences. She has worked as an algorithm engineer in the movie-making, VR, and AR industries for 6 years. She self-taught generative art in 2018 and became a freelancer making new media arts. At the beginning of 2020 she stepped into the crypto art space and since then devoted herself to Web3 creating and building. She has established the Crypto Art Mutual Aid Association community and WeirDAO, a decentralized organization for independent crypto artists. Her generative project Through the Window was released on Art Blocks in 2021. She was the first Chinese mainland crypto artist to issue the artwork on Art Blocks. Her artworks have been auctioned in Poly and Yongle and showcased in Art Basel HK 2022.
Shinsei Galverse is a collection of 8,888 Gals shooting across space and time to bring a project of peace to all cultures and people. WAGMAA - we're gonna make an anime! Join the team in Tokyo as we set out to turn Shinsei Galverse into a real anime production. Have your say in the story, art, and development direction of Shinsei Galverse! Inspired by nostalgic showa-era anime. Made with love by Emi, Ayaka, Devin, & Jack. Visit galverse.art for more details.
Shunsuke Takawo was born in 1981 in Kumamoto Prefecture. He received his M.F.A. from the Institute of Advanced Media Arts and Sciences in 2008. He is a member of Processing Community Japan and one of the Selection Members for the 25th Japan Media Arts Festival’s Art Division. He is also a college professor at the Department of Creative Media Studies at Konan Women’s University. In April 2022, he established the Japan Generative Art Foundation (JGAF) and became its representative director.
Born in 1987 in Yamanashi Prefecture, he received his MFA from Tokyo Zokei University in 2012, and uses technologies such as 3DCG, pixel animation, 3D printing, VR, AI, and NFT to create works on the theme of rewriting the rules of contemporary art through Eastern thought and pursuing new values in digital data. He is currently working mainly on the concept of Japanese Buddhism. Currently, he creates works mainly based on the concept of Japanese Buddhism. He is a part-time lecturer at Kyoto University of Art, and is currently developing the NFT series "BUSDDHA VERSE" at opensea.
Technical artist, kind of... Currently an undergraduate student at the University of Tokyo, Faculty of Engineering.