Alexis André is an artist, researcher and designer aiming at redefining entertainment. In this golden age of computation and data overflow, why is our entertainment still designed to be consumed in a passive way? A few media are offering interactive experiences, but none of them are designed specifically for you. Alexis is working towards a future where you could enjoy unique experiences that were tailored to your preferences, where the power of generative systems is leveraged to offer individually custom-created pieces. As a first implementation of this concept, he created the robot toy platform “toio” that gathered various design awards (iF Design, reddot, Good Design…). His generative art pieces have been showcased all around the world (Tokyo, Art Basel Miami, COP26 in Glasgow…) and in auction at Sotheby’s and Christie’s.
After studying art history in undergraduate school, experienced as a PM of system development in an internet service company. In parallel, started to create apps and generative art. 2018, he completed a Master’s degree in Media Creation at IAMAS. Freelance programmer and artist.
Masayuki Akamatsu is a media producer, born in Hyogo, Japan, in 1961. He received his Doctor of Arts at the Kyoto University of the Arts, Graduate School of Art. He is a Dean and a professor at Institute of Advanced Media Arts and Sciences. Currently, he leads a research group, named "Critical Cycling". He has used technology to create interactive works of music and video that investigate the relation between the artwork and the audience, as well as the autonomy of the artwork itself. Recently, with the themes of mobility and reality in mind, Akamatsu's research investigates the influence of mobile devices on the individual and society. His characteristic works include: an exhibition, titled "Time Machine!"and "AR Art Museum", two mobile apps, "Banner" and "Decision Free". He also has published a variety of books, including "2061:Max Odyssey" and "iOS Textbook". Lastly, he has participated in the development of advanced information technology products, such as: "Sekai Camera" and "FUN’IKI Ambient Glasses".
Through images and installations using VR, Ito presents situations where physical laws--such as scale, distance, time, perception--language systems, and ways of perceiving the world could have been originally different. Based on the research on religion and pathology, he compares the virtual images created by the VR media with the ‘body’ and ‘I’ or ‘we’ that could have existed differently in the media environment surrounded by today’s internet, devices, and thoughts on the ethics of life. At Retopology Engine Lecture (2021, TIME MACHINE), he presented a VR in which the body transforms on a hammock-like housing into earthworms, fish, or organisms without forms, showing the body before and after human. At XipeTotec Reality (2021, PARCO Shibuya), he studied the ancient Aztec festival of wearing peeled off human skin to imitate the god of corn (Aztec Flaying ceremony) to satirize the current virtual worlds where people still wear ‘skins’ as their avatars.
A startup that develops and operates NEORT, an online platform for new art using digital technology.
Reva is an algorithmic artist, crypto artist, and computer graphics engineer, born in 1986 in China. She received her MA from the Institute of Computing Technology, the Chinese Academy of Sciences. She has worked as an algorithm engineer in the movie-making, VR, and AR industries for 6 years. She self-taught generative art in 2018 and became a freelancer making new media arts. At the beginning of 2020 she stepped into the crypto art space and since then devoted herself to Web3 creating and building. She has established the Crypto Art Mutual Aid Association community and WeirDAO, a decentralized organization for independent crypto artists. Her generative project Through the Window was released on Art Blocks in 2021. She was the first Chinese mainland crypto artist to issue the artwork on Art Blocks. Her artworks have been auctioned in Poly and Yongle and showcased in Art Basel HK 2022.
Shunsuke Takawo was born in 1981 in Kumamoto Prefecture. He received his M.F.A. from the Institute of Advanced Media Arts and Sciences in 2008. He is a member of Processing Community Japan and one of the Selection Members for the 25th Japan Media Arts Festival’s Art Division. He is also a college professor at the Department of Creative Media Studies at Konan Women’s University. In April 2022, he established the Japan Generative Art Foundation (JGAF) and became its representative director.
Technical artist, kind of... Currently an undergraduate student at the University of Tokyo, Faculty of Engineering.