Artists

たかくらかずき

Born in 1987 in Yamanashi Prefecture, he received his MFA from Tokyo Zokei University in 2012, and uses technologies such as 3DCG, pixel animation, 3D printing, VR, AI, and NFT to create works on the theme of rewriting the rules of contemporary art through Eastern thought and pursuing new values in digital data. He is currently working mainly on the concept of Japanese Buddhism. Currently, he creates works mainly based on the concept of Japanese Buddhism. He is a part-time lecturer at Kyoto University of Art, and is currently developing the NFT series "BUSDDHA VERSE" at opensea.

0xhaiku

Artist
After working as a software developer, 0xhaiku began working anonymously to test the possibilities of art on Web3. His research theme is "a system of art in which everyone can participate," He also explores conceptual yet poetic expression.

Alexis André

Alexis André is an artist, researcher and designer aiming at redefining entertainment. In this golden age of computation and data overflow, why is our entertainment still designed to be consumed in a passive way? A few media are offering interactive experiences, but none of them are designed specifically for you. Alexis is working towards a future where you could enjoy unique experiences that were tailored to your preferences, where the power of generative systems is leveraged to offer individually custom-created pieces. As a first implementation of this concept, he created the robot toy platform “toio” that gathered various design awards (iF Design, reddot, Good Design…). His generative art pieces have been showcased all around the world (Tokyo, Art Basel Miami, COP26 in Glasgow…) and in auction at Sotheby’s and Christie’s.

A-Mashiro

A-Mashiro is a Tokyo-based artist and collector.

He began his creative career in the late 90's and started working digitally in 2021 after meeting NFT.

His works, which are reminiscent of constructivism, combining circles, straight lines, and squares, and incorporating Japanese patterns, spattering, and other techniques, are favored by many artists and collectors around the world.

He joined the vetted platform "Super Rare" in 2022. He has gained a larger following and has participated in exhibitions in Tokyo, Seattle, New York, Miami, and other cities.
In 2023, he was selected as an official artist for Bright Moments Tokyo, Gateway Miami, and others. Other activities include collaborations with overseas artists and exhibitions to introduce overseas artists to Japan. He is also a collector himself, using a portion of the proceeds from the sale of his own work to acquire a wide range of works by both established and emerging artists.

With his experience in creating oil and acrylic paintings, his creative activities that do not separate physical and digital media, and borderless activities that transcend national borders are attracting attention.

arata matsumoto

Born in 2000 and hailing from Hyogo Prefecture, He works as a freelance front-end developer while also crafting media art pieces. Engaged in the delicate act of deconstructing the concept of infinity—a foundational fear of theirs—through perspectives on time and life/death, they strategize to alleviate this fear through their recontextualization.

Ayumu Nagamatsu

After studying art history in undergraduate school, experienced as a PM of system development in an internet service company. In parallel, started to create apps and generative art. 2018, he completed a Master’s degree in Media Creation at IAMAS. Freelance programmer and artist.

bouze

Artist
bouze was born in 1984 in Hyogo Prefecture. After graduating from high school, he entered Yoshimoto Kogyo's comedian school, but after various things happened, he entered Tama Art University. After that, he worked for tha ltd. led by yugop, and now he is working on expression activities focusing on the blockchain while working at a company. Major awards include Japan Media Arts Festival Excellence Award and Tokyo TDC RGB Prize.

Canek Zapata

Canek Zapata (Mexico City, 1985)
Editor, curator and net art.
His work focuses on the exploration of automated models of writing, languages. visuals of the internet and net art. Studied at UNAM. He attended the 2016 Photographic Production Seminar of the Centro de la Imagen. He obtained the scholarship from the Fundación para las letras Mexicanas (2015-16). He has exhibited at the Centro de la Imagen, the Cuartelito, MUAC, the XIII FEMSA Biennial, Carrillo Gil Museum, Proyectos Multipropósitos, Aleph Festival and the Visual Art Center of the University of Texas in Austin. his work has been anthologized in the Electronic Literature Collection Volume 4. He has curated exhibitions in the Libertad Gallery, the Museum of the City of Querétaro and the Oaxaca Book Fair, The Wrong Biennial 2019-20 and Casa Equis. He is an editor and programmer at the electronic literature publishing house https://brokenenglish.lol/ He was editor of the magazine 404 of the Centro de Cultura Digital. He was co-curator of Zona Hipermedial with Doreen A. Ríos, at the Centro de Cultura Digital. He is a specialist in digital culture, generative systems such as automatic writing and LLM, the internet art, glitch art and memes. He has published texts in Revista de la Universidad, PaperMag, Excelsior, horizontal, Revista 404.Tierra

Damjanski

Damjanski is an artist living in a browser. Concerned with themes of power, poetry and participation, he explores the concept of apps as artworks. The app 'Bye Bye Camera' is the camera for the post-human era. Every picture people take automatically removes any person. The app 'Never Not There' transformed the ZKM museum in Karlsruhe and the Centre Pompidou in Paris into dystopian server rooms and the 'LongARcat' app creates long cats in Augmented Reality.
In 2018, he co-founded 'MoMAR', an Augmented Reality gallery app aimed at democratizing physical exhibition spaces, art institutions and curatorial processes within New York’s Museum of Modern Art. WIRED covered the launch with the headline "Augmented Reality Is Transforming Museums”. In 2019, he created an online space that only programs can access. This software performance, called 'Humans not invited', first hit Reddit’s front page before it was shown at the König Galerie in Berlin.
In 2023, he launched 'Still Here', a site-specific and permanent Augmented Reality sculpture of himself floating above the entire island of Manhattan in New York.
His work has appeared internationally at the ZKM Karlsruhe, Centre Pompidou, NRW-Forum, Postmasters, Roehrs & Boetsch, Pioneer Works, König Galerie, MoCDA, Tropez, Import Projects. Currently Damjanski resides in New York.

exonemo

exonemo is a Japanese artist duo comprised of Kensuke Sembo and Yae Akaiwa. Currently based in New York, exonemo began its activities on the Internet in 1996. Since then, they have been expressing human physicality and emotions in the network age through critical and humorous approaches, crossing digital and analog media. Their awards include the Golden Nica at Ars Electronica (2006) or the Agency for Cultural Affairs’ Art Encouragement Prize for New Artists (2021), receiving recognition from both the media art and contemporary art fields. They have exhibited online at the Whitney Museum of American Art (2019) and in a major solo exhibition at Tokyo Photographic Art Museum (2020), as well as in many other international exhibitions. Their other activities include "The Internet Yami-Ichi," an event they launched in 2012, has resonated with the Internet generation and spread to more than 30 cities worldwide, and has been featured by major international media such as The New York Times, The Guardian, and Libération.

ISHIKAWA Tatsuya

ISHIKAWA Tatsuya
Born in 1991 in Hirosaki City, Aomori Prefecture.
Graduated from the School of Informatics, University of Tsukuba in 2014.
Completed Master's degree in Graduate School of Film and New Media, Tokyo University of the Arts in 2016.
New technologies are discovered one after another, irrespective of human will. And, this trend will continue as long as humans possess curiosity. Technology itself has no will, but when it is linked with power, we tend to lose freedom rather than gaining it. To become free from the domination of technology, it is necessary to first understand its mechanisms. With a punk spirit and insight into technology, I engage in creating works that expose the underside of socially implemented technologies and systems.

Jan Robert Leegte

Jan Robert Leegte (born 1973, The Netherlands) is one of the first Dutch artists to work on and for the Internet since the 1990s. In 2002, he shifted his main focus to implementing digital materials in the context of the physical gallery space, aiming to bridge the online art world with the gallery art world, making prints, sculpture, installations, drawings, and projections, connecting to historical movements like land art, minimalism, performance art, and conceptualism. As an artist Leegte explores the position of the new materials put forward by the (networked) computer. Photoshop selection marquees, scrollbars, Google Maps, code, and software are dissected to understand their ontological nature.

His work has been exhibited internationally (Whitechapel Gallery, Stedelijk Museum Amsterdam, van Gogh Museum, ZKM Karlsruhe, Centre Pompidou, Museum Ludwig Budapest). He is currently represented by Upstream Gallery Amsterdam.

Jan Robert Leegte lives and works in Amsterdam, the Netherlands.

Jeunne Lee

Jeunne Lee expands her artistic horizons for the end purpose of creating what may be called “communicative art.” She has been actively involved in multiple artworks and research as well as group exhibitions and events across Japan, Korea, and China based on various work experiences in the art world and the market for the past 10 years. She tries to create and robustly maintain a sustainable borderless global art network, as well as continuing her research into large-scale installation’s pace in the art world and possibilities of its coexistence with the latter.

Joan Heemskerk

I us6z48rand 5haw a uyiveh5wl comp3ter a5 hkrd tu qake. Tdft'd q0fte owtef1vting.

Junni

We change the world with playful ideas that make people happy. We, Juni, are a digital production company with such a philosophy, using ideas and technology as our weapons.

Kaoru Tanaka

Kaoru Tanaka is a Japanese generative artist whose work is inspired by nature, daily life, and dreams. Having started out producing design work using Adobe Photoshop and Illustrator, her experience of the artworks of John Maeda sparked an interest in creating art through programming. She has since produced work using both Processing and TouchDesigner. Most recently, she created 600 works for Shiseido’s digital art collection, Future Reflections, at Miami Beach, Florida, and exhibited at FEMGEN in Marfa, Texas. Tanaka’s commercial art commissions have included a custom exterior wrap for the new INFINITI QX80.

Kazuhiro Aihara

Kazuhiro Aihara is a Japanese digital artist based in Tokyo.
He began studying graphic design on his own around 2005, and in 2010 began his full-fledged career as a graphic artist in fields such as advertising design, fashion, and interior design. Since around 2014, his works have been at the International Poster Triennial Toyama (Japan), the Moscow International Graphic Design Biennale (Russia), the Brno International Graphic Design Biennale (Czech Republic), the Trnava Poster Triennial (Slovakia), and the Lahti International Poster Biennale (Finland). He has been invited to international exhibitions such as the Ecuador Poster Biennale (Ecuador), and his major works are permanently stored in the Toyama Prefectural Museum of Art & Design (Japan) and the National Moravian Gallery (Czech Republic).

Since around 2018, he has shifted his base of art activities overseas and has collaborated with many up-and-coming young visual artists. Although he is a freelancer, he has signed contracts with major global companies Warner Music (UK, Australia) and Universal Music Group (USA), and has worked for international music artists such as Jess Glyne and Perto, and merchandise for Trippie Redd.
Notably, from 2019 to 2020, he worked on the first graphic campaign visual for the collaboration between NIKE Global (USA) and fashion brand SACAI (Japan), which attracted the attention of the scene. Provides artwork to ACRONYM (Germany & USA) also Perks And Mini (Australia) etc. In the same year, he held a solo exhibition and collaboration at Dogs, a concept store produced by Japanese artist KOHH.

In 2021, he completely transitioned his art activities to a “Digital Artist” and has been presenting crypto artworks on Tezos and Ethereum overseas marketplaces (Teia, Objkt.com, Foundation, SuperRare, etc.). He explores a style that combines traditional painting techniques, such as original textures, brushstrokes, and color palettes, with expressions such as pixels and glitches unique to digital art. His style is diverse, such as "PSY," an abstract painting series featuring liquid animation, "FAXCE," a portrait series that makes full use of digital textures and brush strokes, and "BFK," a series that reconstructs internet memes based on the digital history. His unique works have been collected by XCOPY, a legend in the digital art world, and are attracting attention in the early NFT scene. He is a rare community builder on the Internet and is one of the few Japanese people who deeply understands the history and trends of the world's digital art through strong connections with top artists. He defines his style as "Uncharted Pixels," and as the name suggests, he continues to create digital art that doesn't exist on the map every day.

Kazuhiro Tanimoto

Kazuhiro Tanimoto is a generative artist and chemist involved in material research and development. He uses the unique computational capabilities of computers to develop expressions that integrate physical and digital material, permanence and transience, and science and art. With a special focus on audio-visual expressions created with code, he depicts themes related to technology, nature, and the human mind. He has a PhD in engineering from Kansai University, and regards scientific research and art-making as intimately related activities. He has exhibited globally, including at the VA HUB, Taipei; NFT Rio, Rio de Janeiro; Art Blocks Gallery, Marfa; Tokyo International Forum, Tokyo; Arizona State University; Arroz Estúdios, Lisbon; and as part of The 21st Japan Media Arts Festival, Tokyo.

Kitasenju Design

He experiments and implements new visual expressions on the web, XR, NFT and other interactive media on a daily basis. Major works include exhibits at Audio Achitecture, Media Ambition Tokyo, and the Museum of Magic. Magazine advertisements, Yamanashi Media Arts Award, design work for Proof of X exhibition, etc.

Kosaku Namikawa

Born in 2000, Namikawa loves the web and networks, as well as installation and construction, and video, audio, and lighting technology, and creates artworks utilizing media-related technologies. He is interested in networks, the boundaries of media, and the act of exhibition through his own productions and multifaceted involvement in the production of other artists' works. He is an unexplored junior super creator, adopted by the Hetero-Vation subversive challenge category, and a second-class electrician.

Leander Herzog

Leander Herzog (1984) is a visual artist based in Switzerland, creating images with code since 2006. His focus is generative and interactive abstraction on the web. Currently he combines his experience from building websites and digital products with generative art and the new potential NFTs present.

Masayuki Akamatsu

Masayuki Akamatsu is a media producer, born in Hyogo, Japan, in 1961. He received his Doctor of Arts at the Kyoto University of the Arts, Graduate School of Art. He is a Dean and a professor at Institute of Advanced Media Arts and Sciences. Currently, he leads a research group, named "Critical Cycling". He has used technology to create interactive works of music and video that investigate the relation between the artwork and the audience, as well as the autonomy of the artwork itself. Recently, with the themes of mobility and reality in mind, Akamatsu's research investigates the influence of mobile devices on the individual and society. His characteristic works include: an exhibition, titled "Time Machine!"and "AR Art Museum", two mobile apps, "Banner" and "Decision Free". He also has published a variety of books, including "2061:Max Odyssey" and "iOS Textbook". Lastly, he has participated in the development of advanced information technology products, such as: "Sekai Camera" and "FUN’IKI Ambient Glasses".

Michibumi Ito

Through images and installations using VR, Ito presents situations where physical laws--such as scale, distance, time, perception--language systems, and ways of perceiving the world could have been originally different. Based on the research on religion and pathology, he compares the virtual images created by the VR media with the ‘body’ and ‘I’ or ‘we’ that could have existed differently in the media environment surrounded by today’s internet, devices, and thoughts on the ethics of life. At Retopology Engine Lecture (2021, TIME MACHINE), he presented a VR in which the body transforms on a hammock-like housing into earthworms, fish, or organisms without forms, showing the body before and after human. At XipeTotec Reality (2021, PARCO Shibuya), he studied the ancient Aztec festival of wearing peeled off human skin to imitate the god of corn (Aztec Flaying ceremony) to satirize the current virtual worlds where people still wear ‘skins’ as their avatars.

Misaki Nakano

Misaki Nakano has been working as a WebGL developer since 2016, and is currently part of the GitHub branding team. She is responsible for implementing WebGL for corporate branding sites, simulations, and data visualization. As an artist, she has collaborated with Sputniko! as well as with the virtual human imma for Bright Moments in London and New York.

MISOSHITA

UEFN/Metaverser/VR Creator /NFTart/poemcore/vtuber/project : GLITCHA RAVE 

moku

Born in 2002. moku uses experiences that occur in her daily life to create her works.

mole^3

mole^3 is a printmaker and visual artist who creates works using open data, images, sound, and generative art, as well as woodblock prints.
She views coding as a form of printmaking and on-screen outputs the equivalent of physical prints. In this way, her work develops an expanded understanding of printmaking. Her work has been exhibited at the Sompo Museum of Art and the NTT InterCommunication Centre [ICC] in Tokyo, as well as in collaboration with the Yamaguchi Center for Arts and Media [YCAM].

Mueo

Stuart Ward is a contemporary Canadian artist. His formal arts education focused on oil painting and art theory; post-grad, he transitioned to digital work while in Tokyo during the heyday of its VJ scene in the mid 2000s. Evolving from the digital to the digital-physical in the late 2000s, he began exploring interactive art installations. His work now borrows from lessons in experience design to inform how artwork can be expressed in an environment without physical boundaries.

NEORT

A startup that develops NEORT, an online platform for new art using the computer technology.
In April 2022, NEORT++, an exhibition space specializing in digital art, opened in Bakurocho. We aim to create new art experiences between online and offline.

NIINOMI

Media Artist / CEO of NEORT, Inc.
NIINOMI explores the possibilities of new art forms that use the computer technology, especially programming. In recent years, he has found aesthetic value in the system itself, which continues to output mechanically through algorithms, and produces works under the theme of "System as an Art.

NOLL

NOLL is a creative unit that pursues art and technology at a higher level and creates possibilities for a new era. They create creativity from each aspect of art, brand, experience, and R&D, and constantly updates the "next" sense of values that transcends preconceived notions and common sense.

Okazz

Okazz is a Japanese generative artist and creative coder who uses p5.js in the production of his work. Inspired by Japanese anime and manga subcultures, he is best-known for designing KUMALEON, a character-based project that combines generative art and PFPs. He has exhibited at Bright Moments, dialog(), and NOX Gallery, Tokyo.

Reva

Reva is an algorithmic artist, crypto artist, and computer graphics engineer, born in 1986 in China. She received her MA from the Institute of Computing Technology, the Chinese Academy of Sciences. She has worked as an algorithm engineer in the movie-making, VR, and AR industries for 6 years. She self-taught generative art in 2018 and became a freelancer making new media arts. At the beginning of 2020 she stepped into the crypto art space and since then devoted herself to Web3 creating and building. She has established the Crypto Art Mutual Aid Association community and WeirDAO, a decentralized organization for independent crypto artists. Her generative project Through the Window was released on Art Blocks in 2021. She was the first Chinese mainland crypto artist to issue the artwork on Art Blocks. Her artworks have been auctioned in Poly and Yongle and showcased in Art Basel HK 2022.

Saeko Ehara

Saeko Ehara is a kira-kira (“sparkling”) artist and VJ based in Tokyo whose recent works explore the combination of AI with generative art. Her inspiration derives from the joys and memories of her childhood. She developed a love of drawing at an early age, collecting kira-kira cards of her favorite anime, as well as stickers, toys, acrylic jewels, small glassworks, and illustrated books of flowers. Her work has been exhibited globally, including at dialog(), Tokyo (2024); Vivid Sydney (2024); Bright Moments Tokyo (2023); Solo exhibition at Theatre of Digital Art, Dubai (2023); and Noor Riyadh (2022).

Satoshi Aizawa

Satoshi Aizawa is a generative artist interested in the beauty that can be found in autonomous systems and algorithms. In order to express this beauty in its purest form, his works often have a minimalist appearance and mechanism. They are characterized by the removal, as much as possible, of higher-dimensional meanings related to humanity and culture. Communication with the work is made possible through the primitive cognition that being human affords. Aizawa’s best-known work is his Path series, comprising looped animations in which lines draw shapes, originally released on Hic Et Nunc.

Senbaku

Senbaku is a creative coder and generative artist based in Japan with a background in folklore studies. She uses p5.js to depict city dwellers as sheet ghosts, creating works themed around their diverse inner lives. In 2021, she released NFT works using function draw() and OpenProcessing’s Crayon Codes and has since exhibited with KUMALEON and as part of Proof of X — Blockchain As A New Medium For Art (2023).

Shinsei Galverse

Shinsei Galverse is a collection of 8,888 Gals shooting across space and time to bring a project of peace to all cultures and people.

WAGMAA - we're gonna make an anime! Join the team in Tokyo as we set out to turn Shinsei Galverse into a real anime production. Have your say in the story, art, and development direction of Shinsei Galverse!

Inspired by nostalgic showa-era anime. Made with love by Emi, Ayaka, Devin, & Jack.

Visit galverse.art for more details.

Shunsuke Takawo

Shunsuke Takawo was born in 1981 in Kumamoto Prefecture. He received his M.F.A. from the Institute of Advanced Media Arts and Sciences in 2008. He is a member of Processing Community Japan and one of the Selection Members for the 25th Japan Media Arts Festival’s Art Division. He is also a college professor at the Department of Creative Media Studies at Konan Women’s University. In April 2022, he established the Japan Generative Art Foundation (JGAF) and became its representative director.

Violet Forest

Violet Forest is a digital artist & creative technologist currently working at Meta as a Technical Artist. She holds a Masters in Fine Art in Art & Technology from the School of the Art Institute of Chicago (2016) and is the co-founder of cybertwee, a collective that explores the intersections of technology & cuteness.‧*̩̩̥͙ Work from Cybertwee has been acquired by Rhizome, the leading art organization dedicated to digital art and culture, affiliated with the New Museum in New York.

Violet's artistic practice is mainly focused on finding new processes and techniques with emerging technologies like web art, game art, virtual / augmented / mixed reality, and generative AI art, to name a few different media. She uses a range of tools like javascript, Unity, computer vision, arduino/DIY electronics, shaders, and touchdesigner to make interactive art.

Violet became involved in NFTs in 2021 while collaborating as a front-end developer with the Tezos NFT platform Hic et Nunc. She has shown my work in solo and group shows at institutions like Birmingham Open Media (UK) & Panke Gallery (Berlin) as well as participating in prominent online exhibition such as 'E-motions', curated by renowned AI artist Claire Silver for Unit London Gallery.

Yehwan Song

Yehwan Song is a Korean-born, New York-based web artist specializing in creating non-user-centric, unconventional, and diverse independent internet spaces. The primary focus in Yehwan's projects is on exploring the discomfort and insecurity experienced by marginalized users, which is often hidden beneath the facade of technological utopianism, marked by excessive comfort, speed, and ease of use.

ykxotkx

ykxotkx is a creative coder and software developer based in Japan. His generative artworks rely on the meticulous depiction of motifs and scenes from the natural (and sometimes supernatural) world. He is especially focused on exploring painterly expression through code. His work has been exhibited internationally, including at Bright Moments Tokyo (2023), Nishikigoi NFT (2023), Unblock Gaudi (2022), and Art Basel Miami Beach (2022).

yoh

2001年生まれ東京都出身、武蔵野美術大学空間演出デザイン学科環境計画コース卒業(2024年) 私は「あるのにない、ないのにある」というテーマを掲げ、プロジェクターを用いて「幻影」を投影するインスタレーション作品を制作しています。このテーマは、物理的に存在するものと感覚的な認識の相違を探求し、観客に新たな視覚的体験を提供することを目的としています。私の作品は、現実と非現実の境界を探る試みであり、インスタレーションを通じて現実と非現実の境界を模索します。

避雷

Technical artist, kind of... Currently an undergraduate student at the University of Tokyo, Faculty of Engineering.